Hardcore and casual

I’m going to say something “controversial”. Hardcore and casual gamers has become a meaningless designation. Being any of those “types” of gamer says nothing about gaming habits anymore. “Hardcore”, when the designation first appeared, was used to describe players who spend a lot of uninterrupted time in a game, who accommodates a lack of usability... Continue Reading →

The Power of Gatekeeping

If you are in any way part of gaming culture, you’ll know that gatekeeping is part of that culture. To my mind, and as part of a completely unproven hypothesis on my end, gatekeeping is about power. The power to include or exclude a person. Into or out of the culture. It’s also about proving... Continue Reading →

Intent

One of the things I ask - or hope I ask - most frequently when working with other designers is “what’s the intent with this feature?” As a UX designer, I need to know. I’m not trying to be annoying or troublesome. I just need to know that you as a feature designer is aware... Continue Reading →

About Allyship

When I started in the games industry I was naïve. I thought it was a meritocracy, that we all had a chance at success. We didn’t. As the years passed, I saw more and more (and younger) men pass me by, getting the jobs, having a much easier time of it. A man would never... Continue Reading →

Reading Between the Lines

In the last three months I have read three books. The reason it has taken me this long to read three books is because they're about games, and therefore not about me. I will explain this as I go along, but the basis of it all is that I am a woman. In game design... Continue Reading →

A Civil Discourse

Representation of the world, like the world itself, is the work of men; they describe it from their own point of view, which they confuse with the absolute truth. - Invisible Women: Data Bias in a World Designed for Men, Caroline Criado Perez This text is written in one of my old notebooks what I... Continue Reading →

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