I have been a part of the games industry or gaming culture. I started in my early teens, trying to be a part of a hobby that didn’t really want me there. I tried going to conventions, already collecting games, tarting with the Swedish versions of various kinds. I’ve never been much of a joiner,... Continue Reading →
Interactive
I’m reading yet another 20 year old book on interactivity and interaction design. It’s written by Chris Crawford and so far, together with Derek Burill’s Die Tryin’, is one of the lest dude bro-y books written by men that I’ve read. It also puts the finger on an issue I have with the current state... Continue Reading →
Failure is not an option
Have you heard the theory fail fast and fail often? People keep saying it, in particular in connection to game development. Get out there fast! Have your ideas tested! Fail early and fail fast! What they neglect to tell you is of course that this is only valid if you are a white man. I... Continue Reading →