This December I exchanged Christmas calendars with quite a few friends. In one of them there was a button with Princess Leia on it. It stated “we are the resistance”. Translating it to my hobbies and my profession, the games… Continue Reading →
On occasion you will end up on projects that are nothing but trouble. What I mean by that is. That you’ll get to solve problem after problem after problem, and none of them will be easy to deal with. Some… Continue Reading →
Because We’re reaching a point where digital game development is at least 40 years and counting – 60 years if you count Spacewar! – I think it’s time to acknowledge that the games industry can no longer be considered to… Continue Reading →
I’m going to tell you a story. No worries, I will offset this story in a day or two with a less depressing story. My point is that even if you should, say, break the build, worse things can happen…. Continue Reading →
I’m going to leave process for a little while to talk about gameplay or game mechanics as the young ‘uns call it. I want to talk about game mechanics and stealing game mechanics because it’s all too common in my… Continue Reading →
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