It bugs me a bit that in the world of game development you still have to be EXCEPTIONAL! At least according to job ads.

BE PASSIONATE!

BE A ROCKSTAR! A NINJA! A UNICORN!

(Strangely enough there’s nothing about cowboys or pirates. One would assume that with ninjas they would follow?)

I’ve been trying hard to be a unicorn, but it turns out that instead of a Unicorn! Ninja! Or Rockstar! Or even Passionate! I’m a meticulous, careful, systematic and organized designer.

Instead of rockstardom I’ll offer a solid and well thought through flowchart with most edge cases covered.

To be honest, in my spare time, I prefer to not have to think about games at all. I don’t want to learn to code for work. I don’t want to be a 3D modeller for work. I don’t want to be a Swiss Army knife. I want to be a sharp filleting knife that does one thing very well, and in an emergency I can also be used to cut a loaf of bread.

I do feel that the expectations put on developers as seen in job ads, kind of ask us to be a Swiss Army knife and a filleting knife and maybe a bread knife as well. We should be versatile but also experts on several subjects. Preferably with a ton of experience and just out of school.

Maybe it’s just me. Maybe I’m the one who is limited, I don’t know.

Anyway, I’ll return to my Udemy courses now. I have a passing understanding of graphic design, I’m retraining myself to draw stuff and soon enough I’ll start on my Unreal courses. I’m a lopsided unicorn. A loud ninja. A cowboy and a pirate.