With great power comes great responsibility. We have a lot of problems in the gaming industry. Some of them can be attributed to poor project management, to biased hiring practices and more in that vein. What it all boils down… Continue Reading →
We are awfully reactionary and conservative as an industry compared to other tech industries. To be honest, I’d like to know why we’re so slow to adapt to new ways of doing things and why we’re not able to make… Continue Reading →
One of the problems I have with the outliers of game development and gaming culture is the feeling of entitlement and ownership that some people, primarily men, give voice to. I’m not sure if you’ve ever had the conversation around… Continue Reading →
Most of the people I know in the games industry are men. Most of the contacts I have are men. Not that strange. The industry is still hovering at that 80/ 20 division of men and women, where the 20%… Continue Reading →
A thing that’s becoming more and more common in the games industry is design tests, especially for game designers and UX designers. I find there are several issues with this practice, so I’ll go over them, perhaps to my own… Continue Reading →
My co-workers and former colleagues can attest to the fact that I often go on rants about the games industry. This is not because I dislike the industry or want to cancel games or because I have a feminist agenda… Continue Reading →
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