In my quest to mow through the books I have about games, the turn has come for James Paul Gee’s What Videogames Have to Teach Us About Learning and Literacy. I’m about a hundred pages in in, and I’m getting… Continue Reading →
I’m doing a talk in a few days about diversity and equality in the industry. The request is to provide tips and tricks about how to survive as a woman in a male dominated environment. Honestly, I don’t a clue…. Continue Reading →
One of the problems I have with the outliers of game development and gaming culture is the feeling of entitlement and ownership that some people, primarily men, give voice to. I’m not sure if you’ve ever had the conversation around… Continue Reading →
I’m reading a book called Game Production & Development written by Erik Bethke. Bethke states on several occasions that crunch is a result of bad planning. I agree with that statement. Crunch IS a result of bad planning, in combination… Continue Reading →
A thing that’s becoming more and more common in the games industry is design tests, especially for game designers and UX designers. I find there are several issues with this practice, so I’ll go over them, perhaps to my own… Continue Reading →
A colleague and me went to lunch the other day and spoke about the attitude people have towards their jobs, but also about the attitude employers have against their employees. When I grew up it was much more common with… Continue Reading →
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