This was the third talk of the day, held by Heidi McDonald who had the same sort of starry eyed view on BioWare games as I had. The talk focused mainly on her research about romance in games. Heidi McDonald - Narrative Design for Inclusiveness First of all, McDonald made it clear what the talk... Continue Reading →
GGC13 – Diversity Means Dollars
The second talk of the day was a lot more interesting to me, because it touched on subjects that I myself find very interesting and that I feel that I still have things to learn about. Tom Abernathy is from Microsoft Studios and his talk was about diversity in games based on the fact that... Continue Reading →
GGC13 – Girls Just Want to Have Fun
Gotland Game Conference anno 2013 started with a number of presentations for us in the jury - we are to sit in judgement over these games and give the students feedback, so Monday was pretty much spent listening to presentations and playing games until we dropped. Tuesday was the first "real" day of the conference,... Continue Reading →