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The Perfect Woman

Mass Effect 2 introduces the player to the perfect woman. Her name is Miranda Lawson. The back story of Miranda Lawson is this. She was genetically engineered by her father to become the perfect woman. Everything about her is designed,… Continue Reading →

The Privilege Paradox

For anyone following this blog, you’ll know that I analyze games, and primarily I analyze games that I really enjoy playing. Mass Effect is one of those games. I’ll use Mass Effect as an example, but the truth is that… Continue Reading →

Know Your Limits

This post is mainly about knowing yourself and knowing when to stay and when to leave a bad situation. One of the things I’ve learned in my 20 years in game development is that having convictions and a strong sense… Continue Reading →

Tales from the Trenches – Use states

This will probably be a short one, but it is nonetheless important. Here’s a heartfelt request from someone working with UX and therefore also get to work on UIs. Use states in your game. As in have a combat state,… Continue Reading →

Tales from the Trenches – Localization

If you have a desire to annoy art directors, terrify UI artists and make producers sigh, I recommend mentioning localization. Loc is the process of translating your game into several languages, some which won’t use a Latin alphabet. Some which… Continue Reading →

Sometimes texts aid biases

I have in my possession several books on game development and game creation. Honestly, I rarely read most of them, but recently I’ve made some inroads in my pile of unread or half read books. There’s a pandemic on, after… Continue Reading →

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