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Speldesign

Tales from the Trenches – 64 x 64 Pixels

One of the most fun projects I’ve ever worked on was Oriboo for Movinto Fun. Oriboo is a console created for girls and teens intended to encourage movement and dancing. Jin Moen, who came up with the concept wanted to… Continue Reading →

Untapped Markets

During the entire Sweden Game Conference, two themes stood out to me. Untapped markets and a sustainable way to work and create products. The first part was particularly interesting. Women are around 50% of the audience for games now. There’s… Continue Reading →

Reading Old Game Design Books…

… and getting pissed off. Or perhaps not so much pissed off as concerned about what those books taught new (and old) game designers only 5 – 10 years ago. Every book except a very recently published one is pretty… Continue Reading →

I Critique Because I Love

“You must really hate games”. No, not really. I actually love games. I love them so much that I want them to be better. We have this fear of criticizing games that I think are based on various things, but… Continue Reading →

Triple-A Games Are Not Art

So you might think that this statement is very definitive and absolute and you would be kind of right. You might also wonder if I’m actually serious, because damn, look at all those lovely games out there, with their graphics… Continue Reading →

Flimsy Excuses

Not too long ago a book about adventures was written here in Sweden, and there’s a quote in that book that I believe encapsulates how women and other marginalized groups are often viewed when it comes to games. It states… Continue Reading →

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