When I first started out as a UX designer, I did a little bit of everything. We’re just like any other designer. Our workload is uneven and in some cases it is heaviest at the start of production and in pre-production and gradually drops off as the game is nearing completion. Despite having been a... Continue Reading →
Tales from the Trenches – Process
I used to be a producer. I also used to be a game designer. Now I’m a UX designer with the experiences of a game designer and a producer. I’m pretty sure there are producers at companies that I’ve worked that are supremely pissed at me because I ask for processes, reviews and accountability. I... Continue Reading →