The experience of choice

A few days ago, I had a really interesting discussion with a bunch of people that I admire greatly. I will hopefully be able to tell you who they were at a later date, but I still wanted to expand on the discussion I had with them, and perhaps add something of my own. The... Continue Reading →

Touchkontroller

Jag har under ett par dagar nu försökt spela igenom Mass Effect: Infiltrator. Ett iOS-spel som utspelar sig i Mass Effect-universat. Det är av helt själviska skäl. Jag vill åt War Assets, och det är även det enda spelet jag har kvar att spela inom serien som jag inte lyckats ta mig igenom än. Det... Continue Reading →

Story affordances in role-playing games

What the hell does that mean? It was actually a concept I came into contact with as an Industrial Designer. Donald A Norman speaks of affordances in connection to objects. Do I understand how to use the object? My thesis is that affordances can also be applied to stories or perhaps settings in role-playing games,... Continue Reading →

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