Don’t put the onus on margies

We’re celebrating Pride this month, and in the interest of pulling some weight and explaining how the work with inclusion and diversity affects marginalized people and how privileged people sometimes add to that burden, I want to talk about a situation that probably happens more often than you’d think. The recruitment talk. Whenever one of... Continue Reading →

I love UX

Here’s a thing. The thing is that I love my job. I’ve loved most jobs I’ve had in the industry. I loved being a game designer, figuring out how a feature should work and balancing it against other features. I loved the progression design, balancing difficulties and challenging players. The thing I loved the most... Continue Reading →

Ethics as a first resort

I'm sort of surprised that we don't speak more about ethics in game development. I know there are pockets of discussion here and there, but not to the level I have been expecting. Perhaps it's because I'm trying to follow more accessibility focused individuals, perhaps it's because I'm naïve and trusting (there's definitely a part... Continue Reading →

Cursors are really curses

I’m going to make a statement, and then I’ll explain why I made that statement and how my thinking goes. The user experience of using cursors in console games is usually an underwhelming and frustrating experience. At this point you may ask yourself why more and more games use cursors if the players don’t actually... Continue Reading →

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