It’s okay to be disappointed

I’ve been in the games industry since 2001. 2000 if you count the year I did my master’s thesis at a games company. My entire working life I’ve spent here, working and debating, trying to improve our experiences as marginalized individuals. Not always officially, but always on a personal level, as a leader and as... Continue Reading →

One of those Moments – Mordin Sings a Patter Song

I know, I know. Mordin Solus, scientist Salarian, can if you ask him enough questions in Mass Effect 2, disclose that he likes culture, more specifically Gilbert and Sullivan operettas, and that he used to sing patter songs. Prod him some more and he will sing it for you, and it's amazing. I love Mordin.

The Day We Are Mediocre

I had dinner with a friend yesterday and he said something very memorable to me when we ate. He said " I know we're okay, because our studio is the first place I've run into mediocre women devs. Normally they're outstanding." While I understand that this sounds not that overwhelmingly great - you kind of... Continue Reading →

The Cognitive Dissonance of Staying

I've noticed a trend or a sentiment, I think, in the people I've left behind at companies that have treated me badly. I wanted to explore that a bit because I think it is important to take a look at the various aspects that tie into how we experience these things and what considerations we... Continue Reading →

Tales from the Trenches – Localization

If you have a desire to annoy art directors, terrify UI artists and make producers sigh, I recommend mentioning localization. Loc is the process of translating your game into several languages, some which won’t use a Latin alphabet. Some which aren’t even read from left to right. Also every word costs to be translated, which... Continue Reading →

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