You Are Not All Gamers

So this is a post that’s been lurking in my mind for quite some time. The essence of it falls back to confusing taste with quality, and quality with taste. It also has to do with popular opinion which plays a massive part in how games are perceived and received. Hear me out. Just because... Continue Reading →

The Art of Feedback

One of the hardest things to learn in a creative occupation is the art of giving and receiving feedback. In my experience, most of us start getting defensive when being confronted with information that can be construed as criticism. It’s only natural to want to defend something we’ve created, after all. But the idea with... Continue Reading →

Ingenjör Hamblys maskin tar hem pris

Det är inte ofta jag blir så här förvånad, men i förmiddags på väg till ett par medexilsvenskar på våffeldate fick jag reda på att äventyret jag skrev till Western IV i samarbete med Tove och Anders Gillbring och illustrerat av den lika eminenta Lukas Thelin tog hem ett pris. GothCon pågår för fullt och... Continue Reading →

Comfort Zone

Lately there have been a bunch of shifts in the terrain of game development and the gaming culture surrounding it. There have been discussions about women in games. National newspapers in Sweden and abroad are starting to talk about the sometimes toxic culture that women navigate in order to participate in games. This makes me... Continue Reading →

Voodoo

Den här artikeln skrevs ursprungligen för Speltidningen Fenix och publicerades i nr 1/11. Stöd Fenix! Prenumerera på tidningen så får du läsa mitt äventyr som kommer med i nummer 5/13. Det heter Théâtre Optique och är baserat på Negativ Monokrom av Christoffer Krämer som kommer ut i nästa nummer, 4/13. Till dess kanske lite voodoo... Continue Reading →

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