So today I spent a few hours leading about arrays and data maps, all in service of creating an inventory. There’s an inventory of sorts in both Chains of Command and Murder Mysteries. I also found an appalling amount of spelling errors in the text I wrote for Chains of Command. One never stops learning,... Continue Reading →
Game Design Diary – Chains of Command
Chains of Command is a choose your own adventure story I wrote about 20 years ago. I’ve dug it up from my closet and started to implement it in Twine. It’s very derivative of Star Trek, a star alliance, a planet that wants to join, rumours of slave trade in the capital etc etc. I’m... Continue Reading →