I’m in the middle of transcribing and posting a ton of previously written material. Today is also a bank holiday in Sweden and I have some hope catching up on all the things I’ve neglected such as working on Chains of Command and trying to spruce up my portfolio, however that might go. I’m not... Continue Reading →
Game Design Diary – Reviews and Articles
I’m lagging behind on my blogging, as always, but I have kept up with almost every other aspect of my habit list. The things I do want to do are the things that are the hardest, such as keeping up with my writing and making sure that I actually post it. The drawback with writing... Continue Reading →
The Witcher 3: The Wild Hunt
I’ve played it now. All the way trough. No one can tell me that I don’t know or don’t understand The Witcher 3 because I have a trophy, clearly stating that I’ve gone from point A to point B and I have completed it. I still think there are pretty severe issues with The Witcher,... Continue Reading →
Game Design Diary – Chains of Command
I need to take a break over the weekend because I have articles and reviews to write, so less of my own stuff, more stuff for other people. If I have the time, I intend to plan out the data map I need to set up items and evens in Chains of Command. One thing... Continue Reading →
Game Design Diary – Chains of Command
It’s been a year since my mom’s partner and my bonus dad passed away, a year and roughly two months since my uncle on my mother’s side passed. A year and a month since my best friend passed. All of them passed due to cancer or complications caused by cancer. Fuck cancer. Needless to say,... Continue Reading →
Game Design Diary – Chains of Command
So today I spent a few hours leading about arrays and data maps, all in service of creating an inventory. There’s an inventory of sorts in both Chains of Command and Murder Mysteries. I also found an appalling amount of spelling errors in the text I wrote for Chains of Command. One never stops learning,... Continue Reading →