Entitlement

One of the problems I have with the outliers of game development and gaming culture is the feeling of entitlement and ownership that some people, primarily men, give voice to. I’m not sure if you’ve ever had the conversation around “this is what players want” and the next minute be confronted with the inaccurate statement... Continue Reading →

Interactivity and other distractions

I’m reading a lot of older game related books because of my intentions to try to get through the massive pile of literature that I have accumulated during the years. One thing that has continuously struck me is the lack of the player’s voice, mostly when it comes to books written by men. They talk... Continue Reading →

Refuse Unicorndom

It bugs me a bit that in the world of game development you still have to be EXCEPTIONAL! At least according to job ads. BE PASSIONATE! BE A ROCKSTAR! A NINJA! A UNICORN! (Strangely enough there’s nothing about cowboys or pirates. One would assume that with ninjas they would follow?) I’ve been trying hard to... Continue Reading →

Why Is My Time Worth Nothing?

I’m reading a book called Game Production & Development written by Erik Bethke. Bethke states on several occasions that crunch is a result of bad planning. I agree with that statement. Crunch IS a result of bad planning, in combination with feature creep and a lack of timely decisions. But crunch is also a result... Continue Reading →

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