One of Those Moments – lovely Dusa

I have a confession. I didn't like Hades when I started playing it. It felt repetitive and boring. There was no onboarding, and I didn't understand what was going on, where to go, what to do and all those things that I work hard for not to happen in games, because, hey, UX designer. BUT... Continue Reading →

Why are you a game dev?

I had an interesting conversation today at lunch with a couple of colleagues, and we spoke about a few things like women in game development and what could be done to change our current situation, such as mentorship programs, promotion paths and a simple thing like not saying “you guys” when speaking to a mixed... Continue Reading →

Habbo Islands…

... because I have a migraine and can barely see the screen, I’ll post a trailer to a game that I was part of making. I was a pretty big part of making it, as I was the only designer on the team and did pretty much everything design related. It was never released, but... Continue Reading →

A Civil Discourse

Representation of the world, like the world itself, is the work of men; they describe it from their own point of view, which they confuse with the absolute truth. - Invisible Women: Data Bias in a World Designed for Men, Caroline Criado Perez This text is written in one of my old notebooks what I... Continue Reading →

Canon

I’m reading three books concurrently. Ian Bogost’s “Persuasive Games”, which is admittedly getting on in years but should still have valid arguments. I have to admit that I find it very academic, so it’s part of my “kick my brain into gear” routine. I only read ten pages a day, or should I say, a... Continue Reading →

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