I have a confession. I didn't like Hades when I started playing it. It felt repetitive and boring. There was no onboarding, and I didn't understand what was going on, where to go, what to do and all those things that I work hard for not to happen in games, because, hey, UX designer. BUT... Continue Reading →
Why are you a game dev?
I had an interesting conversation today at lunch with a couple of colleagues, and we spoke about a few things like women in game development and what could be done to change our current situation, such as mentorship programs, promotion paths and a simple thing like not saying “you guys” when speaking to a mixed... Continue Reading →
A Note on Persuasive Games by Ian Bogost
A Feminist Reading of Game Design Books I have a bunch of books in my library that deal primarily with game development or game design in some form. An overwhelming amount of them are written by men. Most of them seem to also be written for men. Even books that are intended to be thought... Continue Reading →
Habbo Islands…
... because I have a migraine and can barely see the screen, I’ll post a trailer to a game that I was part of making. I was a pretty big part of making it, as I was the only designer on the team and did pretty much everything design related. It was never released, but... Continue Reading →
A Civil Discourse
Representation of the world, like the world itself, is the work of men; they describe it from their own point of view, which they confuse with the absolute truth. - Invisible Women: Data Bias in a World Designed for Men, Caroline Criado Perez This text is written in one of my old notebooks what I... Continue Reading →
Canon
I’m reading three books concurrently. Ian Bogost’s “Persuasive Games”, which is admittedly getting on in years but should still have valid arguments. I have to admit that I find it very academic, so it’s part of my “kick my brain into gear” routine. I only read ten pages a day, or should I say, a... Continue Reading →