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Tales from the Trenches – Process

I used to be a producer. I also used to be a game designer. Now I’m a UX designer with the experiences of a game designer and a producer. I’m pretty sure there are producers at companies that I’ve worked… Continue Reading →

Tales from the Trenches – Feature breakdown

I’ve noticed, in my 20.000 odd years as a developer, that some designers have a harder time figuring out how to describe a feature in a way that makes sense to a programmer or a tech designer or just in… Continue Reading →

The Gift of Greatness

Ten years ago, Jacob’s father disappeared along with the Hugo Gernsback, the privately-held frigate on which he served as first officer. Last week, the ship’s beacon sent out a distress call reporting a crash on the planet Aeia. Jacob would… Continue Reading →

It’s okay to be disappointed

I’ve been in the games industry since 2001. 2000 if you count the year I did my master’s thesis at a games company. My entire working life I’ve spent here, working and debating, trying to improve our experiences as marginalized… Continue Reading →

One of those Moments – Mordin Sings a Patter Song

I know, I know. Mordin Solus, scientist Salarian, can if you ask him enough questions in Mass Effect 2, disclose that he likes culture, more specifically Gilbert and Sullivan operettas, and that he used to sing patter songs. Prod him… Continue Reading →

The Day We Are Mediocre

I had dinner with a friend yesterday and he said something very memorable to me when we ate. He said ” I know we’re okay, because our studio is the first place I’ve run into mediocre women devs. Normally they’re… Continue Reading →

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