Witches & Women

I’ve recently played three games that I wouldn’t normally play. The Witcher 3: The Wild Hunt, God of War, and Jedi: Fallen Order. Common for all three is the archetype of the witch that pops up in the games. They’re all manipulative and treacherous, and one of the versions of the witch also plays on... Continue Reading →

The Takeaways…

… from playing games I really don’t enjoy so far is that this industry is single minded and one eyed (no pun or anything else intended). We’re making games primarily for a male audience but the issue with that is of course that 40% of console players are women at this point. We do what... Continue Reading →

UX Design – Experiences and Expectations

This is a UX design presentation that I held at our internal DevDays at Sharkmob this year. It is something I’ve been thinking about lately, so this is not a fully formed theory, it’s more of a hypothesis. This is about setting expectations and primarily it is about WHO sets the expectations for me. Is... Continue Reading →

The Struggle Is Real

I’ve been playing God of War (2018) for exactly 20 hours, 30 minutes a day and man is it boring. It’s QTE after QTE, without any real investment in the outcome, except if you fail to press the button fast enough, sometimes you die. I am honestly wondering why this game is so lauded. I... Continue Reading →

“Why Do You Do This to Yourself?”

A colleague of mine expresses constant amazement at the fact that I play games I don’t enjoy playing. He keeps asking me why I do this to myself. It is a valid question. Spite. I do it out of spite. No, seriously. Partly I think it is because I get annoyed at players who judge... Continue Reading →

Trudging up the Mountain

I’ve been to Alfheim, I’ve collected the light, I’ve killed the dragon and chopped off the head of a guy stuck in a tree, and Kratos is still completely uninteresting to me. I know, I know, still a lot of game to go, but come on! I’m so surprised that a game like The Order... Continue Reading →

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