One of the most common misconceptions about user experience design is that it is actually user interface design, or, as one of my former game directors seemed to believe, something that could simply be applied to a game after the… Continue Reading →
I’m reading yet another 20 year old book on interactivity and interaction design. It’s written by Chris Crawford and so far, together with Derek Burill’s Die Tryin’, is one of the lest dude bro-y books written by men that I’ve… Continue Reading →
I’m reading yet anothe 20 year old book on interactivity and interaction design. It’s written by Chris Crawford and so far, together with Derek Burrill’s Die Tryin’, it is one of the least dude broe-y books written by men that… Continue Reading →
I’ve returned to the 20.000 character project that I started many years ago with the intent of creating one adventure per basic rule book I own. To date I have written 88 adventures. I have around 200 left to write,… Continue Reading →
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