One of the most common misconceptions about user experience design is that it is actually user interface design, or, as one of my former game directors seemed to believe, something that could simply be applied to a game after the fact. He used to say “we need some UX on that” or “put some UX... Continue Reading →
Interactive
I’m reading yet another 20 year old book on interactivity and interaction design. It’s written by Chris Crawford and so far, together with Derek Burill’s Die Tryin’, is one of the lest dude bro-y books written by men that I’ve read. It also puts the finger on an issue I have with the current state... Continue Reading →
Interactivity
I'm reading yet anothe 20 year old book on interactivity and interaction design. It's written by Chris Crawford and so far, together with Derek Burrill's Die Tryin', it is one of the least dude broe-y books written by men that I've read. It also puts the finger on an issue I have with the current... Continue Reading →
Game Design Diary – 20.000 Character Project
I’ve returned to the 20.000 character project that I started many years ago with the intent of creating one adventure per basic rule book I own. To date I have written 88 adventures. I have around 200 left to write, or something like that. After I picked up my habit list and the habit of... Continue Reading →
I really don’t like Kratos
I've reached the lake in Midgard in God of War now, and I'm investigating the nooks and crannies of the lake while trying to keep my temper around Kratos. It is proving harder than I thought it would. Atreus is trying to be helpful while Kratos is totally self serving and egotistical. Does Kratos want... Continue Reading →
Boring Bossfights
I had forgotten how excruciatingly boring the first bossfight is in GoW. I had also forgotten how inanely stupid the dialogue is. Here's a dude, knocking on a door, not telling the person who opens what he wants. He's just acting all annoying, and to be entirely honest - very male - by posturing and... Continue Reading →