Where’s the Fun?

How to test your game before you build a thing Rob Davis - Playniac Playniac designed a tabletop version of their Channel 4 game International Racing Squirrels to put mechanics through their paces, explore game dynamics, find what was fun, discard what wasn't and see what the game actually feels like to play; all before... Continue Reading →

Buffy räddar galaxen

Eller var det kanske Lara Croft? Eller är det Buffy? Nej, det är Shepard, men ärligt talat BioWare, du kunde ha lurat mig. Det lär knappast ha undgått någon att det finns en ny, default FemShep, och det är ett direkt resultat av fansens inverkan på BioWare, ett outtröttligt tjat för att få den kvinnliga... Continue Reading →

Because we have stories too

Jag hade tänkt posta den här på AltDevBlogADay, men jag vet inte. Den är kanske lite för aggro. Så jag testskriver den här istället. This topic is one that I usually get into sooner or later. In this case perhaps sooner than I'd like, having hung out here less than a few posts. But still,... Continue Reading →

Postmortem: Castlevania Lords of Shadow

How to Succeed and Not Die Trying Enric Alvarez In his keynote address, Enric Alvarez, Mercury Steam founder and director and co-writer of Castlevania: Lords of Shadow, shares surprising and insightful answers to some of the following questions: • How does a game project of this magnitude fall into the hands of a small Spanish... Continue Reading →

From Boxes to Life!

How to Prototype and Develop Creatures: Mass Effect 2 & 3 Case Study Scylla Costa If you just released a game that got a 96 metacritic score, why would you completely change the process used to develop all creatures of the game? This lecture will compare the radically different Creature Creation Pipelines used on Mass... Continue Reading →

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