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Speldesign

Tales from the Trenches – Process

I used to be a producer. I also used to be a game designer. Now I’m a UX designer with the experiences of a game designer and a producer. I’m pretty sure there are producers at companies that I’ve worked… Continue Reading →

Tales from the Trenches – Feature breakdown

I’ve noticed, in my 20.000 odd years as a developer, that some designers have a harder time figuring out how to describe a feature in a way that makes sense to a programmer or a tech designer or just in… Continue Reading →

Tales from the Trenches – Localization

If you have a desire to annoy art directors, terrify UI artists and make producers sigh, I recommend mentioning localization. Loc is the process of translating your game into several languages, some which won’t use a Latin alphabet. Some which… Continue Reading →

Sometimes texts aid biases

I have in my possession several books on game development and game creation. Honestly, I rarely read most of them, but recently I’ve made some inroads in my pile of unread or half read books. There’s a pandemic on, after… Continue Reading →

The Curse of the Completionist

The image for this post is from Hyperbole and a half and the post “This is why I’ll never be an adult“. When it comes to games, as in many other areas of my life, I have this intense need… Continue Reading →

Ugh, Emotions: Part IV

CW: harassment, gaslighting, suicidal thoughts By necessity and signed paperwork, I’m keeping it vague. It’s also in the past. I’m posting it because I have this idea that we need to show that negative behaviour doesn’t have to be sexual…. Continue Reading →

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