discordia

ditt ordnade kaos på nätet

Category

Speldesign

Boring Bossfights

I had forgotten how excruciatingly boring the first bossfight is in GoW. I had also forgotten how inanely stupid the dialogue is. Here’s a dude, knocking on a door, not telling the person who opens what he wants. He’s just… Continue Reading →

Game Design Diary – Chains of Command

I need to take a break over the weekend because I have articles and reviews to write, so less of my own stuff, more stuff for other people. If I have the time, I intend to plan out the data… Continue Reading →

Game Design Diary – Chains of Command

It’s been a year since my mom’s partner and my bonus dad passed away, a year and roughly two months since my uncle on my mother’s side passed. A year and a month since my best friend passed. All of… Continue Reading →

Game Design Diary – Chains of Command

So today I spent a few hours leading about arrays and data maps, all in service of creating an inventory. There’s an inventory of sorts in both Chains of Command and Murder Mysteries. I also found an appalling amount of… Continue Reading →

Game Design Diary – Chains of Command

Chains of Command is a choose your own adventure story I wrote about 20 years ago. I’ve dug it up from my closet and started to implement it in Twine. It’s very derivative of Star Trek, a star alliance, a… Continue Reading →

The Sexism of the Witcher 3

I’m sorry dear reader, but this is a topic I’ll keep getting back to. Skip The Witcher 3 posts if you find them boring. By now, anyone who knows me also know that I deeply dislike playing male player characters,… Continue Reading →

© 2024 discordia — Powered by WordPress

Theme by Anders NorenUp ↑