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Page 29 of 202

Processes and Framwork – Part 1

I know that for some, just reading processes and framework makes them ill at ease and uncomfortable. Some individuals may even scoff. “Process? We don’t need no stinking process!” Maybe not. But you want one. Not just because it is… Continue Reading →

One of Those Moments – lovely Dusa

I have a confession. I didn’t like Hades when I started playing it. It felt repetitive and boring. There was no onboarding, and I didn’t understand what was going on, where to go, what to do and all those things… Continue Reading →

Why are you a game dev?

I had an interesting conversation today at lunch with a couple of colleagues, and we spoke about a few things like women in game development and what could be done to change our current situation, such as mentorship programs, promotion… Continue Reading →

Response and Responsibility

It is a truth universally acknowledged that taking responsibility for one’s actions is something one should do, but when it comes down to it, it rarely happens. This is because it is really difficult to be a good person. And… Continue Reading →

Grief

I’ve been thinking a lot about grief and death lately. The aspect of sorrow and how it can be entirely paralysing, but also an agent of change and action. I have been at a standstill, in a holding pattern, for… Continue Reading →

A Note on Persuasive Games by Ian Bogost

A Feminist Reading of Game Design Books I have a bunch of books in my library that deal primarily with game development or game design in some form. An overwhelming amount of them are written by men. Most of them… Continue Reading →

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