I've been slowly finding my way back to the joy I feel when analysing and thinking about both games and design. One of my areas of interest right now is monsters, particularly monsters in game, and because I'm a woman, female monsters in games. I've been reading Haraway, Butler and Kristeva, in addition to a... Continue Reading →
When design creeps up on you
I have a ton of notebooks filled with texts like this one. The texts are reviews, thoughts, diary notations (and heavens if they're not embarrassing). One of them even has a note from a guy I was probably in love with, but too scared to say. All of them have game designs of different kinds,... Continue Reading →
One of those Moments – Explain Yourself!
I'm going to be doing a series of little clips and cinematics, gameplay and reactions to show off certain aspects of games that I like. Why? Because I have a tendency to only speak of the Bad Stuff In Game Development. This is my way of celebrating what I think is good in games, what... Continue Reading →
Hello gameloop!
This is the second post in a series of posts that are intended to describe a bit more about UX design and how I personally work with UX design. Out of necessity I’ll have to keep it generic, and the games I use as examples should not be seen as good or bad, they’re just... Continue Reading →
Anthem
I can finally talk a bit about what it is that I'm working on for BioWare in Edmonton. The game is called Anthem. The teaser trailer was released yesterday, a very dramatic piece of entertainment, and today during the Microsoft E3 press conference, the gameplay trailer was revealed. Teaser trailer I'm very proud to be... Continue Reading →
Grubby Gaming Culture is killing us
And here's why. I'm sure by now you know about the absolute mess that is GamerGate. Preceded by those wobbly weeks in August when Zoe Quinn was accused of sleeping with people to get better reviews by an angry ex-boyfriend who couldn't take no for an answer. Accusations that were refuted both by Quinn, by... Continue Reading →