Do Not Forget

It has been a while since GamerGate. In the industry, time has passed. There are companies and developers who no longer were part of that painful and horrific time. They reclaimed Pepe the Frog and have no idea what seeing that frog as an emoji in a conversation is stressful and anxiety inducing. They didn’t... Continue Reading →

I Critique Because I Love

“You must really hate games”. No, not really. I actually love games. I love them so much that I want them to be better. We have this fear of criticizing games that I think are based on various things, but to make a long story short, this is my hypothesis: Games have been criticized for... Continue Reading →

Triple-A Games Are Not Art

So you might think that this statement is very definitive and absolute and you would be kind of right. You might also wonder if I’m actually serious, because damn, look at all those lovely games out there, with their graphics and their narrative and... yes. Maybe I’m wrong about this, but I know I’m right... Continue Reading →

The Ubiquitous “He”

I’m reading books about game design and game development at the moment. The reason I’m reading is because I actually want to read all those books I bought way back in order to see if they’re any good, really. One discovery that shouldn’t suprise me or bother me is the constant gendering of players as... Continue Reading →

I Don’t Want to Be a Superstar

Here’s a thing. I’m not particularly passionate about games. I’m not a ninja or a rockstar or even a unicorn. I don’t live for games. I’m never going to be a superstar. I’m a solid, dependable (I hope) designer with a high level of competency in my chosen field. I also have a very good... Continue Reading →

A Note on Gamers

So, as you may have seen, I did talk a bit about the terms hardcore and casual and how meaningless I find they are in the context of gaming culture and game development. I also spoke a bit about what makes a gamer, what makes a casual gamer and what makes a hardcore gamer, and... Continue Reading →

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