I’m going to say something “controversial”. Hardcore and casual gamers has become a meaningless designation. Being any of those “types” of gamer says nothing about gaming habits anymore. “Hardcore”, when the designation first appeared, was used to describe players who spend a lot of uninterrupted time in a game, who accommodates a lack of usability... Continue Reading →
About Allyship
When I started in the games industry I was naïve. I thought it was a meritocracy, that we all had a chance at success. We didn’t. As the years passed, I saw more and more (and younger) men pass me by, getting the jobs, having a much easier time of it. A man would never... Continue Reading →
Where do we start?
People have been asking me, for as long as I’ve been playing games and being a part of the games industry “what do we do? How do we fix this?” That is - of course - a massive question with a complicated answer. I think the first question - and the hardest question to be... Continue Reading →
Know Your Limits
This post is mainly about knowing yourself and knowing when to stay and when to leave a bad situation. One of the things I’ve learned in my 20 years in game development is that having convictions and a strong sense of justice will cost you. Pair that with expertise and an unwillingness to sugarcoat and... Continue Reading →
Harsh realities
There’s a certain unrest in the games industry at the moment. Companies and CEOs are being held accountable for the way they’re treating their employees, and especially employees that are marginalized. Some may think that holding an entire company responsible for the statement of one or just a few employees is a bit harsh. Experience... Continue Reading →
Have some fucking accountability
Believe it or not, but this is a phrase that I’ve actually used in a professional context. Suffice to say I was very angry at the time, and I have since apologized to the individual I aimed it at. Not because I think that they did take responsibility and were accountable, but because it was... Continue Reading →