I'm not sure if anyone has managed to miss the "mortifying" faux pas committed by a games journalist towards a game developer very recently. I'd like to point out that the behavior was inexcusable. I'd also like to point out that the guy who actually sent these messages have issued an apology. Whether that is... Continue Reading →
Den sista bastionen
Innan du börjar läsa: Jag har i det här inlägget använt mig av generaliseringen "män" och "kvinnor". Med det avses inte alla män och inte alla kvinnor. Beteendena som beskrivs är heller inte allomfattande, men de är tillräckligt ofta förekommande för att utgöra en stor andel, och tillräckligt ofta förekommande för att generalisera omkring. Senast... Continue Reading →
Gamecraft
EDIT:I've added sources and a keynote. These items can be found before the refuting of feminists thinking that players pay homage to satan by blood sacrifices when playing. This is another one of those posts in English. The reason for it is because I participated in a conference yesterday, that hosted not only me but... Continue Reading →
GGC13 – Building Community Through Communication
Amanda Lange was next up with her talk, where she went into specifics about communities. Where Will Bonner's talk was largely about tools to use in connection to moderation, Lange spoke more about moderation and differently themed communities. Building Community Through Communication - Amanda Lange Talking about community, particularly on the internet, but not necessarily... Continue Reading →
GGC13 – Safe by Design
The fourth talk was Will Bonner from Yeti, who it turns out loves Renegade Ops, who talked about how to make online spaces safe to visit and free from harassment. Will Bonner - Safe by Design Sharing game experiences can improve or detract from our enjoyment of games. Talk started at GDC when listening to... Continue Reading →
GGC13 – Narrative Design for Inclusiveness
This was the third talk of the day, held by Heidi McDonald who had the same sort of starry eyed view on BioWare games as I had. The talk focused mainly on her research about romance in games. Heidi McDonald - Narrative Design for Inclusiveness First of all, McDonald made it clear what the talk... Continue Reading →