I’m lagging behind on my blogging, as always, but I have kept up with almost every other aspect of my habit list. The things I do want to do are the things that are the hardest, such as keeping up with my writing and making sure that I actually post it. The drawback with writing... Continue Reading →
Game Design Diary – Chains of Command
I need to take a break over the weekend because I have articles and reviews to write, so less of my own stuff, more stuff for other people. If I have the time, I intend to plan out the data map I need to set up items and evens in Chains of Command. One thing... Continue Reading →
Game Design Diary – Chains of Command
It’s been a year since my mom’s partner and my bonus dad passed away, a year and roughly two months since my uncle on my mother’s side passed. A year and a month since my best friend passed. All of them passed due to cancer or complications caused by cancer. Fuck cancer. Needless to say,... Continue Reading →
Game Design Diary – Chains of Command
So today I spent a few hours leading about arrays and data maps, all in service of creating an inventory. There’s an inventory of sorts in both Chains of Command and Murder Mysteries. I also found an appalling amount of spelling errors in the text I wrote for Chains of Command. One never stops learning,... Continue Reading →