Untapped Markets

During the entire Sweden Game Conference, two themes stood out to me. Untapped markets and a sustainable way to work and create products. The first part was particularly interesting. Women are around 50% of the audience for games now. There’s no denying it or waving it away. And women make up only 20% of the... Continue Reading →

I Critique Because I Love

“You must really hate games”. No, not really. I actually love games. I love them so much that I want them to be better. We have this fear of criticizing games that I think are based on various things, but to make a long story short, this is my hypothesis: Games have been criticized for... Continue Reading →

Triple-A Games Are Not Art

So you might think that this statement is very definitive and absolute and you would be kind of right. You might also wonder if I’m actually serious, because damn, look at all those lovely games out there, with their graphics and their narrative and... yes. Maybe I’m wrong about this, but I know I’m right... Continue Reading →

The Ubiquitous “He”

I’m reading books about game design and game development at the moment. The reason I’m reading is because I actually want to read all those books I bought way back in order to see if they’re any good, really. One discovery that shouldn’t suprise me or bother me is the constant gendering of players as... Continue Reading →

I Don’t Want to Be a Superstar

Here’s a thing. I’m not particularly passionate about games. I’m not a ninja or a rockstar or even a unicorn. I don’t live for games. I’m never going to be a superstar. I’m a solid, dependable (I hope) designer with a high level of competency in my chosen field. I also have a very good... Continue Reading →

The Freedom to Create

I’m sure you’ve heard it at some point. That feminists are having a negative impact on the creativity of game developers. That whenever a game is seen as “politically correct” someone is there to point out that this isn’t the choice of the developers, but some form of hidden agenda, created to make games “woke”... Continue Reading →

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