I'm guessing I'm not the only one who is deeply disappointed by the Furiosa backstory comic that promptly undoes everything the movie created. I have this theory in my head that I have to let out before it starts taking too much processing power. Or theory. Hypothesis. You see a while back I was asked... Continue Reading →
Ordinary life
The current trend in game making, at least if you look at triple-A games, expensive, top end and made for the ubiquitous audience of straight male gamers and their ilk, is geared towards saving the world. Maybe making it a better place. If we stretch it a bit, it might be about creating a family... Continue Reading →
David Gaider on diversity – NGC15
I have to admit that the invitation I got to Nordic Game Conference-15 as a speaker at a Diversi panel pleased me quite a bit. It's always nice to be recognized, but this time, the invitation came with a hidden bonus. I would be able to attend David Gaider's talk. Gaider is a lead writer... Continue Reading →
The Why of it All
I held a presentation at work, not too long ago, about pen and paper design, and why I do the things I do when not at work. It was a bit improvised, and mostly, it was about the keyring RPG that I wrote a few years back, the publishing of which coincided with the death... Continue Reading →
Black Stories
Black Stories köpte jag på Akademibokhandeln, lockad av det mattsvarta och röda omslaget och löftet om ett mordmysteriespel. Jag älskar Sherlock Holmes-spelet och jag har ett par mordmysteriemiddagar hemma i hyllan som jag absolut inte kan leva utan. Det här utlovade kluriga gåtor som skulle hålla spelarna trollbundna och istället fick jag lat speldesign för... Continue Reading →
Memento Mori
On Wednesday the 18th of March I was a guest at PP3 in Sveriges Radio, Sweden's national radio, to talk about death in games. It wasn't a very long guest appearance, but it did get me thinking. In particular about death and death in games. "Tänk på döden" - think about death; the words adorn... Continue Reading →