The Division – First impression

I played one to two hours of The Division a while back (around the time it was released) and these are my first impressions. Keep in mind that these impressions are things that I as a player will not have an issue with if I've learned the controls, that's why I'm writing this now, because... Continue Reading →

When one story is the only story

This blog post contains minor spoilers for the game Mad Max A long time ago, when I was younger or at least much more naïve, I wrote a thinkpiece called something like "women have stories too". By no scheming or any machinations of my own it ended up on Gamasutra, long before the Sarkeesian revolution.... Continue Reading →

Balancing on the Edge

I was working with balancing for the game Mad Max in particular with the challenges that the game uses as a levelling up mechanic for the player character. While I was doing it, I was also playing Dragon Age Inquisition that uses a completely different level up strategy. This lead me to start thinking about... Continue Reading →

The experience of choice

A few days ago, I had a really interesting discussion with a bunch of people that I admire greatly. I will hopefully be able to tell you who they were at a later date, but I still wanted to expand on the discussion I had with them, and perhaps add something of my own. The... Continue Reading →

Doing it Right

Just recently, my Kickstarter reward for Cthulhu Britannica London showed up at my local post dealership (there are no post offices anymore in Sweden. I mourn them!) In addition to being a Keeper's pride and joy (the maps! The postcards!), it also happens to contain one of the best descriptions of racial and class conflicts... Continue Reading →

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