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Open Letter to Leaders

With great power comes great responsibility. We have a lot of problems in the gaming industry. Some of them can be attributed to poor project management, to biased hiring practices and more in that vein. What it all boils down… Continue Reading →

Don’t Test Me

A thing that’s becoming more and more common in the games industry is design tests, especially for game designers and UX designers. I find there are several issues with this practice, so I’ll go over them, perhaps to my own… Continue Reading →

Game dev is not “young”

Because We’re reaching a point where digital game development is at least 40 years and counting – 60 years if you count Spacewar! – I think it’s time to acknowledge that the games industry can no longer be considered to… Continue Reading →

Red Flags

We have problems in the games industry. Most of the time those problems can be attributed to men. Considering most companies have an 80/20 split between men and women, maybe it is not that weird. As a developer, if you… Continue Reading →

The Freedom to Create

I’m sure you’ve heard it at some point. That feminists are having a negative impact on the creativity of game developers. That whenever a game is seen as “politically correct” someone is there to point out that this isn’t the… Continue Reading →

A Note on Gamers

So, as you may have seen, I did talk a bit about the terms hardcore and casual and how meaningless I find they are in the context of gaming culture and game development. I also spoke a bit about what… Continue Reading →

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