I’ve been doing a bunch of captures lately. I’m trying to show my process, successfully or unsuccessfully, I’m not sure yet. I’ve been playing Mad Max, and I’m getting endlessly annoyed at the slow transitions between animations and the unreal twitchiness of the prompt triggers. It’s also fun to do one of those vacuuming exercises... Continue Reading →
Game Design Diary – The Travails of Twine and Unreal
I’m seriously questioning some of the courses I’ve bought that’s supposedly teaching stuff like Twine and Unreal. Well, actually, I’m questioning what makes men think they’re good enough at teaching that people should pay for it. Most of them lack structure and a clear path forward. Some lack clarity in the scripts. So far, I’ve... Continue Reading →
Game Design Diary – Look at All the Pretty Things
I hade a confession to make. Despite me constantly admonishing my colleagues, both past, present and hypothetical, to please make decisions, my designer self is just as likely to be distracted by a nice new design or a pretty new feature, meaning I’m not much better and that I got distracted. I am still trying... Continue Reading →
Game Design Diary – 20.000 Character Project
I’ve returned to the 20.000 character project that I started many years ago with the intent of creating one adventure per basic rule book I own. To date I have written 88 adventures. I have around 200 left to write, or something like that. After I picked up my habit list and the habit of... Continue Reading →
Game Design Diary – Chains of Command
So I gave up on Harlowe and started using sugarcube instead. I find it is much easier to understand, but I’m actually not entirely sure why that is. I have some Python experience and a bit of JavaScript and CSS and most likely it’s because sugarcube follows a similar logic. I think the primary reason... Continue Reading →
Game Design Diary – Wurk Wurk
I’m in the middle of transcribing and posting a ton of previously written material. Today is also a bank holiday in Sweden and I have some hope catching up on all the things I’ve neglected such as working on Chains of Command and trying to spruce up my portfolio, however that might go. I’m not... Continue Reading →