Hardcore and casual

I’m going to say something “controversial”. Hardcore and casual gamers has become a meaningless designation. Being any of those “types” of gamer says nothing about gaming habits anymore. “Hardcore”, when the designation first appeared, was used to describe players who spend a lot of uninterrupted time in a game, who accommodates a lack of usability... Continue Reading →

The Power of Gatekeeping

If you are in any way part of gaming culture, you’ll know that gatekeeping is part of that culture. To my mind, and as part of a completely unproven hypothesis on my end, gatekeeping is about power. The power to include or exclude a person. Into or out of the culture. It’s also about proving... Continue Reading →

Moral Failings and Monsters

I’ve already spoken quite a bit about this aspect of games and the underlying implications of being unclean and inviting the monster into yourself in the post about Banshees and Broodmothers earlier. I want to return to Western ideas of monsters, though, and Western ideas of the grotesque, because there is a strong connection between... Continue Reading →

TTRPGs and Usability

A table-top role-playing game is probably one of the least usable gaming artifacts that I know of, with the possible exception of that thing PlayStation did with movement, or maybe the Kinect for non-English speakers who were women with an accent. I’m being a bit snarky. I feel I have deserved it. To give you... Continue Reading →

Why so Negative?

The reason I write a lot about what games do wrong is because I feel that gaming culture, game development and games in general can be so much better, but in order for us to be better, we have to make sure that we think about what we put in games, how we discuss games... Continue Reading →

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