Vad hände med Lady Petunia? är 41 på listan och det 83:e äventyret jag skriver i 20.000-teckenprojektet. Äventyret är skrivet för Cthulhu Britannica. Solen gassade över British Museum. Det var tidig vår i London och för en gångs skull var himlen blå och klar. Människor vandrade omkring i skjortärmarna, jackor hastigt knutna runt midjor eller... Continue Reading →
Representation Matters
When Chadwick Bozeman passed, it only took looking at social media to realize that his passing had an enormous impact. His life had an even bigger impact. I can not even begin to understand the feeling, seeing the Black Panther where Black people were heroic, powerful. If it was anything near the impact of seeing... Continue Reading →
Ugh, Emotions: Part II
CW: Harassment, sexism, sexual harassment In 2000 I wrote my thesis at a mobile games company. It was titled User Interfaces for Role-playing on a Mobile Platform. I still have it somewhere. It’s 150 pages long and is probably quite useless by now, considering that mobile interfaces have changed quite a bit since I wrote... Continue Reading →
Ugh, Emotions: Part I
CW: Harassment, exclusion. This is a difficult set of posts for me to write, because they admit to my own complicity in a culture I desperately want to change. To understand gaming, the games industry and the gaming culture it’s necessary to understand some of the backstory of the nerd culture. We’ve been considered underdogs... Continue Reading →
A Reckoning
Right now, a reckoning is shaking the games industry and culture. Predators are being called out, and I can only think of Flemeth when she pours out her pain to Morrigan and the Inquisitor. She was betrayed as I was betrayed as the world was betrayed! Sometimes it takes a character in a game to... Continue Reading →
Abstract vs. Concrete in Game Dev
EDIT: Because people have reached out to me to ask "where did all of this happen?", I feel I need to add a disclaimer. This is not the experience of one single company, nor is it representative for the company I'm currently working at. This is 20 years of experience in the games industry, meaning... Continue Reading →