I’ve had the immense pleasure of working with Caroline while I was at BioWare, but I knew of her long before that. She has been a dialogue coordinator on many of the most lauded games from BioWare, and her influence, I think, is keenly felt in all of them. I wobbled quite a bit between... Continue Reading →
Game Dev Heroines – Raise the Women Around You
I’m going to start writing about the women in game dev that I admire (alright, I will include non-binary and non-genderous people too). I’m doing this to highlight that inspiration in this industry does not necessarily come only from men, and not only from women who are well known for one reason or other. I... Continue Reading →
How Can You Not React?
Most of the people I know in the games industry are men. Most of the contacts I have are men. Not that strange. The industry is still hovering at that 80/ 20 division of men and women, where the 20% part usually also contain all of us that are non-binary, trans or queer. White is... Continue Reading →
Playing Games I Don’t Enjoy
So, I’ve started playing The Witcher 3: The Wild Hunt. I’m not playing this game because I enjoy it. I play it because I don’t like it at all. The thing is, I have very strong feelings about games I don’t like. But I also have very strong feelings about people reviewing and discussing games... Continue Reading →
Don’t Test Me
A thing that’s becoming more and more common in the games industry is design tests, especially for game designers and UX designers. I find there are several issues with this practice, so I’ll go over them, perhaps to my own detriment. I have a tendency to speak out when I perhaps shouldn’t. You - as... Continue Reading →
Hold on to people
A colleague and me went to lunch the other day and spoke about the attitude people have towards their jobs, but also about the attitude employers have against their employees. When I grew up it was much more common with workers who were very loyal to the company they worked for. 40 years in the... Continue Reading →