Intersectional Game Design?

Lately I've been reading quite a few books on the topic of design, colonialism and ethics. Being someone with strong views on social justice and the idea that equality and diversity is not necessarily a bad thing - in fact I think it's vital for our continued existence - I've started to think about the... Continue Reading →

Dehumanizing the Enemy in Games

NOTE: This post is my own musings on game design, and it should not be taken as fact or the opinion of anyone except myself. For my last achievement/ trophy in Assassin's Creed Odyssey, I needed to be naughty enough to call attention to myself from five bounty hunters. There's a system in the game,... Continue Reading →

All the books!

If it hasn't come across yet, I'm one of those pesky people who read books to learn about stuff. I'll be updating the library on discordia with books about various topics. On the list, at the very top is Victor Papanek's "Design for the Real World". Papanek makes the case for designers taking responsibility for... Continue Reading →

When design creeps up on you

I have a ton of notebooks filled with texts like this one. The texts are reviews, thoughts, diary notations (and heavens if they're not embarrassing). One of them even has a note from a guy I was probably in love with, but too scared to say. All of them have game designs of different kinds,... Continue Reading →

Bossfight Dilemmas

I recently returned to Assassin's Creed: Odyssey to complete a bossfight that really annoyed me, and I mean really. Cerberos was bad, because it was the same "run around in circles and don't get hit" as many of the other legendary creatures, but Hades, despite "only" having to replay it three times, was worse. I... Continue Reading →

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