Balansera din dungeon

Jag vet. Det låter lagom snuskigt, eller hur? Balansera dungeon handlar dock precis om det. Att hitta en balans mellan monster, XP och skatter. Det är trots allt en utmaning att få till något som känns lagom. En klassisk dungeon låter dig och dina rollpersoner ha riktigt roligt. I utbyte mot fara vinner de modiga... Continue Reading →

Another GDC Talk

This is a GDC talk from 2015 about diversity advocacy. The sound is a bit low, but the stuff they're talking about is really interesting, especially Kate Edwards. Listen to this, take it in. It's important. GDC Vault - 2015 - Diversity Workshop

You should see this

Sometimes, there are talks at GDC that you just SHOULD see. One of those talks is by Manveer Heir, my now colleague at BioWare in Montreal. This is a talk he held at GDC in 2014, about misogyny, racism and homophobia in games. I recommend watching it. It's about an hour long, but it's worth... Continue Reading →

Styling and design

Working with UIs, there is one thing that will sooner or later rear its ugly head and that is form before function, which basically means "Hey! Look at this pretty but fundamentally useless or really difficult to use UI!" A badly kept secret when it comes to presentation is that color and sleek form (as... Continue Reading →

Testamentet

För ett tag sedan blev jag tipsad av Max Wallinder om hans microrollspel, Testamentet. Jag lovade i ett svagt ögonblick att jag skulle kasta ett öga på rollspelet, och kanske ge lite feedback. Eftersom jag gillar idén med att dela med sig av prylar - ja, trots att jag för ett tag sedan klagade på... Continue Reading →

Mockups

One of my fav things to do when creating UX design for games are mockups. Mockups are both fun and communicative, and they're the precursor to actually implementing things in the game. When I start making mockups, I also get a feeling for what interactions that I'm missing and what interactions are needed to communicate... Continue Reading →

Proudly powered by WordPress | Theme: Baskerville 2 by Anders Noren.

Up ↑