During a conversation in a slack channel focused on all the feelings we feel when we play BioWare games, a question of identity and relatedness came up. We started talking about why BioWare games stand out on this count. For me, they do, and I think they always will. The only other games where I'm... Continue Reading →
Dagens diss – StarCraft II
Jag frågade för ett tag sedan vad jag skulle skriva om här på discordia, eftersom det börjar bli lite tröttsamt att alltid skriva om samma sak fast på olika sätt 1. Ett av svaren var att skriva om favoritspel och sedan dissa dem. Ett av mina absoluta favoritspel är StarCraft (både ett och två), men... Continue Reading →
Flowcharts
Okay, so a while back (longer than I care to think about), a friend of mine asked "how do I make a flowchart?!" the easiest answer to that question is "damned if I know, I just wing it every time". It's actually true. I've made about a million flowcharts while working with game interfaces, but... Continue Reading →
Speltest för rollspel
Att speltesta är viktigt för att ditt rollspel eller spel skall bli den spelupplevelse du vill att det skall vara. Du kanske har funderat ut ett elegant stridssystem och vill veta om det fungerar i praktiken, eller har skrivit regler och vill veta om den poäng du vill göra med dem går fram ordentligt. Det... Continue Reading →
The Division – First impression
I played one to two hours of The Division a while back (around the time it was released) and these are my first impressions. Keep in mind that these impressions are things that I as a player will not have an issue with if I've learned the controls, that's why I'm writing this now, because... Continue Reading →
New beginnings
At the moment I'm sitting in a temporary apartment with my two cats, waiting for Monday to arrive. I'm here because I've left Avalanche Studios for EA BioWare, a move I did not think possible until September last year, when I was contacted by... BioWare. I actually thought it was a joke at first. That... Continue Reading →