I had forgotten how excruciatingly boring the first bossfight is in GoW. I had also forgotten how inanely stupid the dialogue is. Here's a dude, knocking on a door, not telling the person who opens what he wants. He's just acting all annoying, and to be entirely honest - very male - by posturing and... Continue Reading →
Game Design Diary – Chains of Command
I need to take a break over the weekend because I have articles and reviews to write, so less of my own stuff, more stuff for other people. If I have the time, I intend to plan out the data map I need to set up items and evens in Chains of Command. One thing... Continue Reading →
Game Design Diary – Chains of Command
It’s been a year since my mom’s partner and my bonus dad passed away, a year and roughly two months since my uncle on my mother’s side passed. A year and a month since my best friend passed. All of them passed due to cancer or complications caused by cancer. Fuck cancer. Needless to say,... Continue Reading →
Game Design Diary – Chains of Command
So today I spent a few hours leading about arrays and data maps, all in service of creating an inventory. There’s an inventory of sorts in both Chains of Command and Murder Mysteries. I also found an appalling amount of spelling errors in the text I wrote for Chains of Command. One never stops learning,... Continue Reading →
Game Design Diary – Chains of Command
Chains of Command is a choose your own adventure story I wrote about 20 years ago. I’ve dug it up from my closet and started to implement it in Twine. It’s very derivative of Star Trek, a star alliance, a planet that wants to join, rumours of slave trade in the capital etc etc. I’m... Continue Reading →
The Sexism of the Witcher 3
I’m sorry dear reader, but this is a topic I’ll keep getting back to. Skip The Witcher 3 posts if you find them boring. By now, anyone who knows me also know that I deeply dislike playing male player characters, and they also know I dislike sexism in games. All this makes for slim pickings... Continue Reading →