I’ve been attempting to play Valhalla for a while now, but two sputtering starts felt like maybe this isn’t the game for me. However, at the start of January I felt really needy for a game, and my go to… Continue Reading →
I’m going to make a statement, and then I’ll explain why I made that statement and how my thinking goes. The user experience of using cursors in console games is usually an underwhelming and frustrating experience. At this point you… Continue Reading →
Mass Effect 2 introduces the player to the perfect woman. Her name is Miranda Lawson. The back story of Miranda Lawson is this. She was genetically engineered by her father to become the perfect woman. Everything about her is designed,… Continue Reading →
I used to be a producer. I also used to be a game designer. Now I’m a UX designer with the experiences of a game designer and a producer. I’m pretty sure there are producers at companies that I’ve worked… Continue Reading →
I’ve noticed, in my 20.000 odd years as a developer, that some designers have a harder time figuring out how to describe a feature in a way that makes sense to a programmer or a tech designer or just in… Continue Reading →
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