True Crime and How We Treat Women

I saw a true crime thing on Netflix the other day (briefly reinstated so that I could watch Ebola Holmes 2) and they interviewed the police detectives behind the capture of Bruce McArthur who murdered several gay men who frequented Toronto’s village quarters. One of the detectives - the only one in a lead position... Continue Reading →

The Dungeon of Delight

The Dungeon of Delight is said to hold treasure of superb quality and perfection. No one has however returned from the Dungeon, so rumours abound. The Dungeon is only accessible once a year during solstice, and solstice is approaching. There are no monsters here. The Dungeon is simply a very nice place to hang out.... Continue Reading →

The Dungeon of Drudgery

This Dungeon is something those who live to get out of it are very quiet about. They also warn any adventurers gravely about entering it. Yes, there are treasures hidden in the dungeon, and yes, the people who exit it are without a doubt rich beyond belief, but they exit with a thousand yard stare... Continue Reading →

One of Those Moments – The Water

It is cold and miserable outside. I’m hopelessly longing for a brighter day, warmth, spring and maybe even summer. This is why I’m replaying Assassin’s Creed: Odyssey. It’s set in Greece and it is mindblowingly beautiful. What attracts me most is the water, and not just the water on the shores, but the water at... Continue Reading →

Tales from the Trenches – Digging It

I'm trying to get through Jesse Schell's book "The Art of Game Design". One of the points he's making is that if you have a good basis for your game, a solid fundamental mechanic, you will also have a good game. This is (shockingly!) true. When I worked on Habbo Islands, a game created by... Continue Reading →

Proudly powered by WordPress | Theme: Baskerville 2 by Anders Noren.

Up ↑