A table-top role-playing game is probably one of the least usable gaming artifacts that I know of, with the possible exception of that thing PlayStation did with movement, or maybe the Kinect for non-English speakers who were women with an accent. I’m being a bit snarky. I feel I have deserved it. To give you... Continue Reading →
The Digital Divide
With the increase in Artificial Intelligence creating art - or deriving art from already created art - I’ve been thinking about craftsmanship. How - because of my age - I have learned a lot about art, design and photography the non-digital way. Taking a photo, for instance, was limited to a framework. Film grain, ISO,... Continue Reading →
Why so Negative?
The reason I write a lot about what games do wrong is because I feel that gaming culture, game development and games in general can be so much better, but in order for us to be better, we have to make sure that we think about what we put in games, how we discuss games... Continue Reading →
The Unplayability of (some) TTRPGs
Some background before I dive into this specific opinion. I have reviewed games and more specifically TTRPGs since 2005 in the Swedish gaming magazine Fenix. To date I have written around 600 reviews, and more than half of those are of role-playing games. I’m telling you this so that you won’t think that this opinion... Continue Reading →
RPGs, TTRPGs, What’s in a Name?
There’s one development that I kind of resent, and that’s the fact that what we used to call RPGs have now morphed into TTRPGs. I understand that this is a development that comes from the fact that the digital version of role-playing games is now the standard version, and that table-top role playing games have... Continue Reading →
One of Those Moments – The Hands in Hades
The more I play Hades, the more details worm their way into my brain. In this instance, the weakly grasping hands of the souls that are submerged in Asphodel. In general, the souls that drift around the game are excellent little reminders that creating something memorable doesn't have to be about explosions and massive cinematics.... Continue Reading →