Good Things Can Happen

Last blog post was one of those sad ones with lots of tragedy. This one os more fun. I'm not great at giving myself praise, but I'll try. So. It starts with all the people I've met who have been marginalised or tokenised like me, and how much you have given me. How much you... Continue Reading →

Worse Things Can Happen

I'm going to tell you a story. No worries, I will offset this story in a day or two with a less depressing story. My point is that even if you should, say, break the build, worse things can happen. Please approach this post in the spirit it is written, which is "I can't effing... Continue Reading →

The Industry is Failing Us

At least to a certain extent. The individuals called out during #MeToo are pretty much unaffected, or seem to be unaffected, while the people who spoke up against them are being hauled into court for libel, or hauled into the court of public opinion, where they are dismantled in a much more efficient manner than... Continue Reading →

Reading Between the Lines

In the last three months I have read three books. The reason it has taken me this long to read three books is because they're about games, and therefore not about me. I will explain this as I go along, but the basis of it all is that I am a woman. In game design... Continue Reading →

Doing a little, every day

If you're anything like me, you're a creative person who enjoys making stuff. If you're anything like me, sometimes the world clearly enjoys fucking with you (and everyone else) through pandemics, wars, mental illness and plain old bad luck. Because of that, creativity and momentum can sometimes be lost. We drop things. Motivation goes away.... Continue Reading →

The Things We Do

At one point in my life, my job was to shadow our creative director, write down what he said to the developers and put it in a prioritised schedule. This was provided he didnät change his mind the day after, which frequently happened. At another point in my life I spent several weeks with a... Continue Reading →

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