Habbo Islands…

... because I have a migraine and can barely see the screen, I’ll post a trailer to a game that I was part of making. I was a pretty big part of making it, as I was the only designer on the team and did pretty much everything design related. It was never released, but... Continue Reading →

A Civil Discourse

Representation of the world, like the world itself, is the work of men; they describe it from their own point of view, which they confuse with the absolute truth. - Invisible Women: Data Bias in a World Designed for Men, Caroline Criado Perez This text is written in one of my old notebooks what I... Continue Reading →

Canon

I’m reading three books concurrently. Ian Bogost’s “Persuasive Games”, which is admittedly getting on in years but should still have valid arguments. I have to admit that I find it very academic, so it’s part of my “kick my brain into gear” routine. I only read ten pages a day, or should I say, a... Continue Reading →

Can you speak cultish?

This is a short primer for DM:s who want to create a cult quickly. Maybe it sounds fake to use language as a shortcut to creating a cult, and also to convey that it is a cult in TTRPGs. However, language is more important than you think. Language is how some people distinguish themselves as... Continue Reading →

Hello, I’m a problem

You probably shouldn’t read this post. I probably shouldn’t write this post, but I’m tired and sad and loss hangs heavy over my shoulders. About ten or eleven years ago, my manager told me “I have a problem. I have a designer on my team that isn’t respected.” That designer was me. I was the... Continue Reading →

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