Processes and Framework – Part 2

Projects need structure for them to work. Different parts of the project may require different processes and workflows due to the way different disciplines work. Usually producers are not the top hiring priority of various game projects, but they should be. For each discipline, art, programming, level design, game design, UX design, UI design, character... Continue Reading →

Processes and Framwork – Part 1

I know that for some, just reading processes and framework makes them ill at ease and uncomfortable. Some individuals may even scoff. “Process? We don’t need no stinking process!” Maybe not. But you want one. Not just because it is the raison d’être for producers, but because it actually improves lives. It improves the time... Continue Reading →

One of Those Moments – lovely Dusa

I have a confession. I didn't like Hades when I started playing it. It felt repetitive and boring. There was no onboarding, and I didn't understand what was going on, where to go, what to do and all those things that I work hard for not to happen in games, because, hey, UX designer. BUT... Continue Reading →

Why are you a game dev?

I had an interesting conversation today at lunch with a couple of colleagues, and we spoke about a few things like women in game development and what could be done to change our current situation, such as mentorship programs, promotion paths and a simple thing like not saying “you guys” when speaking to a mixed... Continue Reading →

Response and Responsibility

It is a truth universally acknowledged that taking responsibility for one’s actions is something one should do, but when it comes down to it, it rarely happens. This is because it is really difficult to be a good person. And in my mind, being a good person means taking responsibility. We were discussing this at... Continue Reading →

Grief

I've been thinking a lot about grief and death lately. The aspect of sorrow and how it can be entirely paralysing, but also an agent of change and action. I have been at a standstill, in a holding pattern, for years. In part, it was related to the fact that I have an issue with... Continue Reading →

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