UX Design – Experiences and Expectations

This is a UX design presentation that I held at our internal DevDays at Sharkmob this year. It is something I’ve been thinking about lately, so this is not a fully formed theory, it’s more of a hypothesis. This is about setting expectations and primarily it is about WHO sets the expectations for me. Is... Continue Reading →

The Struggle Is Real

I’ve been playing God of War (2018) for exactly 20 hours, 30 minutes a day and man is it boring. It’s QTE after QTE, without any real investment in the outcome, except if you fail to press the button fast enough, sometimes you die. I am honestly wondering why this game is so lauded. I... Continue Reading →

“Why Do You Do This to Yourself?”

A colleague of mine expresses constant amazement at the fact that I play games I don’t enjoy playing. He keeps asking me why I do this to myself. It is a valid question. Spite. I do it out of spite. No, seriously. Partly I think it is because I get annoyed at players who judge... Continue Reading →

Trudging up the Mountain

I’ve been to Alfheim, I’ve collected the light, I’ve killed the dragon and chopped off the head of a guy stuck in a tree, and Kratos is still completely uninteresting to me. I know, I know, still a lot of game to go, but come on! I’m so surprised that a game like The Order... Continue Reading →

Put Some UX On it

One of the most common misconceptions about user experience design is that it is actually user interface design, or, as one of my former game directors seemed to believe, something that could simply be applied to a game after the fact. He used to say “we need some UX on that” or “put some UX... Continue Reading →

What if the Shape of…

...my notebooks influence what and how I write? I’ve been thinking a bit about how my notebooks influence the way I write and which ideas I have. I realize this sounds suspicious. What on earth is she on about now? Well. What she’s on about is in principle the same thing I talk about when... Continue Reading →

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