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Page 6 of 202

Interactivity

I’m reading yet anothe 20 year old book on interactivity and interaction design. It’s written by Chris Crawford and so far, together with Derek Burrill’s Die Tryin’, it is one of the least dude broe-y books written by men that… Continue Reading →

Game Design Diary – 20.000 Character Project

I’ve returned to the 20.000 character project that I started many years ago with the intent of creating one adventure per basic rule book I own. To date I have written 88 adventures. I have around 200 left to write,… Continue Reading →

Hunger – Vampire: The Masquerade

Hunger är 216 på listan och det 88:e äventyret jag skriver i 20.000-teckenprojektet. Äventyret är skrivet för Vampire: The Masquerade 1st Edition. På klockslaget en vecka efter att beskyddaren gått till sin eviga vila hade hon känt närvaron. Hon hade… Continue Reading →

Game Design Diary – Dragging My Heels

I keep getting side tracked from working on the Twine games that I’ve started. I think part of it is because I’ve not really figured all of it out, but I’m also pretty sure that my ambitions are overshadowing my… Continue Reading →

I really don’t like Kratos

I’ve reached the lake in Midgard in God of War now, and I’m investigating the nooks and crannies of the lake while trying to keep my temper around Kratos. It is proving harder than I thought it would. Atreus is… Continue Reading →

Boring Bossfights

I had forgotten how excruciatingly boring the first bossfight is in GoW. I had also forgotten how inanely stupid the dialogue is. Here’s a dude, knocking on a door, not telling the person who opens what he wants. He’s just… Continue Reading →

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