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game design

Triple-A Games Are Not Art

So you might think that this statement is very definitive and absolute and you would be kind of right. You might also wonder if I’m actually serious, because damn, look at all those lovely games out there, with their graphics… Continue Reading →

The Ubiquitous “He”

I’m reading books about game design and game development at the moment. The reason I’m reading is because I actually want to read all those books I bought way back in order to see if they’re any good, really. One… Continue Reading →

Flimsy Excuses

Not too long ago a book about adventures was written here in Sweden, and there’s a quote in that book that I believe encapsulates how women and other marginalized groups are often viewed when it comes to games. It states… Continue Reading →

I See You

This post is more about putting thoughts on paper than a finished hypothesis. It has to do with the (potential) conflict between identification with the avatar and the limited selection of said avatars, primarily because most of them are written… Continue Reading →

Red Flags

We have problems in the games industry. Most of the time those problems can be attributed to men. Considering most companies have an 80/20 split between men and women, maybe it is not that weird. As a developer, if you… Continue Reading →

Higher Expectations

I have to admit that I no longer expect anything from gaming culture. When I started out as a developer and started poking at the issues we had – and in many cases still have – I somehow expected that… Continue Reading →

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