Game Design Diary – Chains of Command

So today I spent a few hours leading about arrays and data maps, all in service of creating an inventory. There’s an inventory of sorts in both Chains of Command and Murder Mysteries. I also found an appalling amount of spelling errors in the text I wrote for Chains of Command. One never stops learning,... Continue Reading →

Game Design Diary – Chains of Command

Chains of Command is a choose your own adventure story I wrote about 20 years ago. I’ve dug it up from my closet and started to implement it in Twine. It’s very derivative of Star Trek, a star alliance, a planet that wants to join, rumours of slave trade in the capital etc etc. I’m... Continue Reading →

Game Design Diary – Chains of Command

I have a confession to make. I have been unreasonably afraid of game engines for a while. I find the UIs intimidating and the supposed “tutorial” material dense and obscure. Forums I have visited have been tainted with toxicity of varying degrees, questions around basic functionality mocked and the questioner admonished to “git gud”. But... Continue Reading →

The Sexism of the Witcher 3

I’m sorry dear reader, but this is a topic I’ll keep getting back to. Skip The Witcher 3 posts if you find them boring. By now, anyone who knows me also know that I deeply dislike playing male player characters, and they also know I dislike sexism in games. All this makes for slim pickings... Continue Reading →

We (Still) Need Separatist Spaces

Have you ever felt that you can go several days at work without really being able to relax? Without feeling entirely safe in the space you spend at least 8 hours a day? Because I have, on and off for as long as I’ve been in game development. It is part of the nature of... Continue Reading →

Proudly powered by WordPress | Theme: Baskerville 2 by Anders Noren.

Up ↑